@startuml
sprite $phone_bluetooth_speaker [48x48/16] {
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}


!define MATERIAL_PHONE_BLUETOOTH_SPEAKER(_alias) ENTITY(rectangle,black,phone_bluetooth_speaker,_alias,MATERIAL PHONE_BLUETOOTH_SPEAKER)
!define MATERIAL_PHONE_BLUETOOTH_SPEAKER(_alias, _label) ENTITY(rectangle,black,phone_bluetooth_speaker,_label, _alias,MATERIAL PHONE_BLUETOOTH_SPEAKER)
!define MATERIAL_PHONE_BLUETOOTH_SPEAKER(_alias, _label, _shape) ENTITY(_shape,black,phone_bluetooth_speaker,_label, _alias,MATERIAL PHONE_BLUETOOTH_SPEAKER)
!define MATERIAL_PHONE_BLUETOOTH_SPEAKER(_alias, _label, _shape, _color) ENTITY(_shape,_color,phone_bluetooth_speaker,_label, _alias,MATERIAL PHONE_BLUETOOTH_SPEAKER)
skinparam folderBackgroundColor<<MATERIAL PHONE_BLUETOOTH_SPEAKER>> White
@enduml